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The human element

Article 8
Virtual reality and training
Rail & Recherche n°35 - April/May/June 2005

The personnel who inspect freight wagons and their loads before they roll onto the rail network will now be using a simulator to train for their job.

The inspector walks along the train, looks under the first wagon, sees that a brake shoe is missing, and puts a warning sticker on the wagon’s side. Meanwhile, an instructor in the Paris La Chapelle freight training unit watches the scene on the two screens of the SimuRAT simulator. This system is a big step forward in inspector training, which has been done until now using two teaching trains rigged with load or equipment anomalies.

“The Freight Department knew about our work with virtual reality and came to us for a training solution,” explains SimuRAT manager Philippe David. Since ergonomics and the student–instructor relationship were critical, the project began with field observations. A trick of perspective allows a five-m-high wagon to be displayed on two screens in a room half as high. The image changes with the inspector’s movements, which are monitored by an antenna-equipped position sensor clipped to his collar. The inspector also carries an interactive tactile screen connected by Wi-Fi to the simulator. This device replaces the stickers he would normally use to indicate a problem. For added realism, Philippe David and his team have also put a position sensor on an SNCF lamp to simulate nighttime inspections, with the lamp’s movements tracked on the screen by a virtual light beam.Ten wagons have been set up to present all the basic actions, and a database is to be built up with twisted or broken objects for use in the simulations. Like the FIACRE simulator for mobile points on high-speed lines, SimuRAT has an SNCF Research simulation engine. The resolution quality (1,280 x 1,024 pixels by screen) and the high-powered graphics card produce very realistic simulations. “SimuRAT has been validated with some 40 user tests, and we’ve been very satisfied with the feedback,” comments David.

Launched in 2003, the project is entering its industrialisation phase now, with several training platforms expected to be in service by the end of the year.